Another one of those projects that every engine/graphics programming enthusiast has probably filled entire hard drives with…
Another attempt at making something with actual gameplay…
Writing fancy rendering pipelines is fun, but looking at completely static scenes becomes a bit dull after a while…
This project was part of my Bachelors degree in Computer Science. Originally intended as a small game project…
An important part of any engine are the world building tools…
Another university project that was part of my Bachelors degree…
No better way to learn a new graphics API than to use it!